Where When How MOWUKIS

Where When How MOWUKIS

11 Plays

This revisited version of Where when how is a rework of my first experiment with PatchXR. Part of the intent was to see how it could allow me to play on scale of elements, with big super structures being driven in realtime by audio signals and synthesis with no precomputed animations. It was striving to be both contemplating and strange, with abstract shapes and unexpected sound to visual associations dancing in front of the player in a weird and mysterious ballet choreography.